Completely Unrelated

I’ve been spending a lot of time lately playing around in Unity, to the point of having several game concepts ready to develop and I find I really enjoy level design, I detest placing props for some reason but I love making a world.

It struck me last week that I needed to detox a little from map making and the best way for this was to get elbow deep into some code, so I found my way to a tutorial promising the basis of a Diablo style game.
In all honesty I was just looking for a way to get the “Move to Click” control system of Diablo and stumbled upon the tutorial, but I thought I might as well take a look at the entire thing and see what else I could pick up.
This is always the way.

Anyhow, as I work my way through the tutorial I’ve been thinking about ways to refine the concept.
So I’m really asking if anyone out there would be interested in my adding Unity code examples.
For example, my first idea would be a basic enemy controller, which I would expand upon as I go along.


I am Silent, part time programmer and full time narcissist, gamer, geek and man on a mission.

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