Steam – Announcements in Technology

If you’ve been paying attention to the internet this past week, you might have noticed that Steam has been dropping announcements over the week.
Last Friday a new page popped up on the Steampowered site, Steam LivingRoom, the page is still there but you miss the visual effect of a dull glyph with a timer ticking away underneath, but you can see how it all started.

The end of Countdown One and the first announcement: SteamOS

As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen.
It will be available soon as a free stand-alone operating system for living room machines.

Countdown Two and we’ve announced not just the SteamBox but a whole range of Steam Machines, with Valve running a contest for 300 prototypes to users who manage to fulfill a few simple tasks (click the link and you’ll find out the eligibility requirements).

While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go. We have designed a high-performance prototype that’s optimized for gaming, for the living room, and for Steam. Of course, it’s also completely upgradable and open.

This year we’re shipping just 300 of these boxes to Steam users, free of charge, for testing. You can make yourself eligible to get one. How? Read on!

Finally, on the third announcement, with fanboys across the internet crossing their fingers and toes, wishing for a HL3 exclusive to SteamBox, what do we see but the Steam Controller.

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input — our biggest missing link. We realized early on that our goals required a new kind of input technology — one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we’ve arrived at something worth sharing and testing with you.

And that’s the whole deal, I admit myself that I was hoping for an announcement about a game, maybe not HalfLife3, but there’s a whole library of unique titles they could have had as an exclusive title.
To me a controller was sort of given, once the console had been announced, but cest la vie, there’s time for games to be announced.

You’ve been the audience, I’ve been Silent.
Thanks for reading.

Oh and if you get into the SteamBox beta, I will not be happy.


I am Silent, part time programmer and full time narcissist, gamer, geek and man on a mission.

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